Key Responsibilities:

  • Develop and optimize rendering pipelines for WebGPU/WebGL in Unity.
  • Perform GPU profiling to identify performance bottlenecks and implement optimizations.
  • create shaders using ShaderLab or Shader Graph to achieve stunning visual effects with optimization in mind.
  • Manage and streamline graphics asset pipelines, ensuring efficient asset delivery and real-time performance.

Key Requirements (in priority order):

  • Expertise in Rendering Programming for WebGPU/WebGL.
  • Strong knowledge and experience with GPU Profiling and Optimization techniques.
  • Mastery of Unity ShaderLab/Shader Graph for shader creation and visual fidelity.
  • Understanding of graphics asset pipelines and asset optimization strategies for real-time environments.

Job Details

Total Positions:
1 Post
Job Shift:
Work from Home
Job Type:
Job Location:
Gender:
No Preference
Minimum Education:
Bachelors
Career Level:
Experienced Professional
Minimum Experience:
3 Years
Apply Before:
Jan 19, 2025
Posting Date:
Dec 18, 2024

Moogle Studio

Arts / Entertainment · 1-10 employees - Islamabad

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