Seeking employment in a stimulating and challenging environment. Looking for opportunities to keep on learning new every day and gain some useful experience.
I have now focussed more on the game optimisation and performance without compromising the quality of the game to create a better user experience.
I have worked on Multiplayer games and Game Backend as well.
The assets I have worked on include Flick Football and Universal Fighting Engine(UFE) and Photon Unity Networking(PUN) and Playfab etc.
I am also using Blender to optimise high poly models to make them usable for mobile game development.
My job is to develop 3D GAMES in Unity on the given or my own Storylines.
I have solely developed Games from Scratch.
I have also worked on already developed games for the purpose of Improving, Bugs Fixing and introducing New Features in the game.
I have also developed games using AI Tools, Projects and other Assets available on Unity Asset Store.
I have used a variety of assets some of which include Realistic First Person Shooting (RFPS), Sniper Kit and RAIN AI for Shooting games.
For racing/simualtion games I have used Realistic Car Controller (RCC).
I have also used Control Freak (CF2) and TD Archery Game Kit
I am being assigned tasks for Research and development(R&D) quite often as well.