Principal Software Engineer in The Game Storm Studios | 6+ years in Game Development | Unity | React, Next.js & TypeScript
As Principal Software Engineer at The Game Storm Studios, I lead the development of captivating games from inception to completion. Working closely with the art and design team, I conceptualize and refine game themes and mechanics. My responsibilities also include analyzing game data to make data-driven adjustments, as well as providing support and guidance to colleagues. Additionally, I collaborate with the team lead to identify and resolve any issues, ensuring smooth and seamless game experiences.
In the role of Senior Software Engineer, I excelled at developing cutting-edge 3D games using a range of kits, such as Realistic First Person Shooter (RFPS), Invector, Realistic Car Controller (RCC), and Third Person Cover Shooter. I contributed to enhancing existing games by introducing new levels and models. Moreover, I integrated sophisticated systems like Weapons and Traffic (including Pedestrian) Systems into the games. Furthermore, I proficiently handled the integration of ads packages through Unity Ads, Admob, Chartboost, and Consoli Ads.
During this period, I specialized in developing captivating 2D games. My workflow involved thorough research by playing similar games and implementing their best features and mechanics into the projects. I took charge of the entire integration process, ensuring seamless functionality. Additionally, I integrated ads, in-app purchasing, and analytics into the games to maximize user engagement and revenue.